Display Performance Panel (Nitrous Driver)

3ds Max 2012 Nitrous Driver

When on, the scene is rendered with shadows. If lights follow the view angle, this provides good character or object lighting with a main head lamp and a rim fill light. Lights and cameras can still degrade to bounding boxes during degradation. Turning off this toggle avoids such problems.

MAXtreme/3ds Max Performance Driver Archive

Display Performance Panel (Nitrous Driver)

Manages the location of hardware shaders on your computer. When on, viewports include highlights that come from the lighting. The default setting and availability of these controls depend on the visual style you have chosen.

It also consolidates the lighting and shadow controls into a single group on the same panel. The default lighting displays the objects with even illumination. The visual style can include non-photorealistic styles. Tip For a Camera viewport, you can change the field of view on the Modify panel. Sets the style of lighting used to generate shadows, and the kind of shadows generated.

Display Performance Panel (Nitrous Driver)

The styles that appear below the horizontal rule are non-photorealistic styles. It also consolidates the lighting and shadow controls into a single panel. When on, objects with transparent materials are displayed as transparent. Tick marks correspond to the extents of the viewport, the lower tick is the near clipping plane, and the upper tick sets the far clipping plane.

Fully shadow-casting sky lights are accurate and give good results with outdoor scenes, but can cause problems in interior scenes. While it is active, a disabled viewport behaves like any other viewport. Lighting And Shadows group. However, when you change the scene in another viewport, the view in the disabled viewport does not change until the next time you activate it.

Perspective User View group. You can improve performance by using these controls to limit the size that is displayed.

3ds max 2012 nitrous driver

This option is not as physically accurate as treating sky lights as fully shadow-casting lights, but It can improve the appearance of interior scenes. Note Ambient occlusion is based on geometry, so when it displays faceted objects, shadows can appear at the edges of the facets even when the Smooth option available for many primitives is turned on. This control applies only to Perspective viewports. Use this option to speed up screen redraws when you are working on complex geometry.

Sometimes the lighting you create in the scene can make objects difficult to see in the viewport. This value sets the resolution, in pixels, used to display procedural maps. This option does not support background environment maps.

Some default settings and the availability of these controls depend on the visual style you have chosen. When off, backfaces are still culled. The higher the value, the darker the shadows. Field Of View Sets the field of view angle for a Perspective viewport. The key light, A, is in front of the object, on the upper-left side, while the fill light, B, is behind on the lower-right side.

When on, viewports show face edges. Displays the path of the folder used to save hardware shaders. When on, two default lights track changes to the viewport position.

Limiting the bitmap size overrides the bitmap proxy settings.

Note This panel is comparable to the Rendering Method Panel for legacy viewport drivers, motorola drivers linux but it includes controls for options such as visual styles that are unique to Nitrous. The Nitrous Software driver doesn't require hardware support. The viewport configuration options for legacy viewports differ from those for Nitrous viewports.

Autodesk Knowledge Network

When on, interactively sets a near and far range for viewport display. Illuminates the viewport using the default lights. This option applies only to renderable geometry. The default location is in your user settings. Perspective User View group This control applies only to Perspective viewports.

Default Lights The default. As viewport degradation occurs, the Adaptive Degradation button on the status bar turns aqua, as shown here.

When on, sky lights contribute ambient color to the Realistic viewports, but are not treated as shadow-casting lights. Two arrows at the edge of the viewport allow you to determine where the clipping occurs. You can use either one or two lights.

When on, displays the viewport using the environment background color. Larger values cover larger areas.

Display Driver Selection Dialog

When on, glossy materials in Realistic viewports reflect the environment map. If no lights exist in the scene, the default lighting is used automatically, even when Scene Lights is chosen. When on, viewports show texture maps.

The viewport configuration options for legacy viewports differ from those of Nitrous viewports. For more information about graphics drivers, see the Autodesk certified recommendations and system requirements. Rendering Method Panel Legacy Drivers. Disables the active viewport.

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When on, viewports draw backface polygons during degradation, to save time. The styles that apear below the horizontal rule are non-photorealistic styles. The Smooth option interpolates normals to give the illusion of smoothness, but it doesn't affect geometry.